FOTOSTAX

App for a smart phone printer

FOTOSTAX

App for a smart phone printer ​

Fotostax is a start-up tech company that is developing a wrap-around printer capable of printing motion, flip, and 3D photos.

As part of my UX and UI course with Experience Haus I collaborated with two fellow students to create an app for the Fotostax printer. The goal was to allow users to print photos easily and creatively in an intuitive way.

What i did

User interviews and affinity map

User research

We began by creating a screener survey to ensure that we interviewed individuals who were a good fit. Once we identified a group of 10 suitable participants, we formulated questions and developed a discussion guide aligned with our research goals. The interview sessions took place with a mixture of face-to-face and video interviews and the answers were collated onto a Figjam board. We recorded any interesting insights or observations and quotes from each participant and grouped them based on their similarities into an affinity map. From that map 3 themes emerged:

Keeping memories alive
Whilst most of the interviewees enjoyed the freedom of taking many digital photos they all agreed that they rarely looked at them again. Most felt that having a physical print helped them to reconnect with their special memories.

Cool and different
Some of the interviewees were excited about sharing cool and innovative ideas with their friends. They found the idea of new and creative ways to print photos quite appealing.

Sharing is caring
All the participants were active on social media and suggested additional features, such as the ability to print social media posts. They emphasised the importance of sharing photos as an integral part of their photography experience.

Overall, our research uncovered these key insights, highlighting the importance of tangible prints, the desire for unique printing options, and the value of social sharing in the world of photography.­

User persona

Designing for 'Jemma'

Based on the insights gathered from the target users research, I developed a composite user persona named ‘Jemma.’ This persona helped me to understand the users’ needs, experiences, behaviours, and goals. By considering Jemma’s perspective, I could ask the right questions and then design in line with the users’ experiences.

Problem statement

Discovering the opportunity

Leveraging the user research, I was able to define a target user and think about what they were trying to achieve and what success looks like for them. This allowed me to formulate a problem statement and hypothesis, which in turn guided the purpose and direction of the app.

Userflows and wireframes

Turning the insights into a design

To capture my initial ideas and explore different concepts, I started by sketching them on pen and paper. Once our team had identified a few promising ideas, we created basic low-fidelity screens and shared them with the team. Their feedback allowed for quick iterations and formed the basis for the high-fidelity mock-up.

High-fidelity mockups

Bringing the designs alive

Using the simple wireframe as a starting point, I focused on transforming it into an engaging design. Typography, images, and colors were utilized to create the desired visual appeal. I tested the mock-up with a small group of target users, gathering invaluable feedback that was incorporated into the design.

Branding

Creating a cohesive visual identity​

The logo captures the vibrant essence of the audience and their dynamic interests. To ensure versatility, I crafted simplified versions suitable for both single-color applications and a distinctive app icon. The logo’s unique shape resonates throughout the user interface (UI) across icon shapes and profile images, establishing a cohesive visual identity

more work